cs1.6 高手进来看看 下面是我的config 我怎么进不去175平台了? 把哪些内容改改就可以进了,还不影响效果
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发布时间:2022-05-07 15:04
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热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:46
玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!
参考资料:自己
热心网友
时间:2023-11-05 07:46
下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手
热心网友
时间:2023-11-05 07:47
删除掉 进游戏自动生成个
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:46
玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!
参考资料:自己
热心网友
时间:2023-11-05 07:46
下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手
热心网友
时间:2023-11-05 07:47
删除掉 进游戏自动生成个
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:46
玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!
参考资料:自己
热心网友
时间:2023-11-05 07:46
下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手
热心网友
时间:2023-11-05 07:47
删除掉 进游戏自动生成个
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:46
玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!
参考资料:自己
热心网友
时间:2023-11-05 07:46
下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手
热心网友
时间:2023-11-05 07:47
删除掉 进游戏自动生成个
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"
热心网友
时间:2023-11-05 07:46
玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!
参考资料:自己
热心网友
时间:2023-11-05 07:45
首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!
1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
"cl_updaterate" "101"
"cl_cmdrate" "101"
"rate" "25000"
"m_filter" "1/0"
"hud_fastswitch" "1/0"
"zoom_sensitivity_ratio"
"fps_max" "101"
"cl_dynamiccrosshair" "1/0"
"gamma" "1/3"
"brightness" "1/3"
"cl_minmodels" "1/0"
"cl_shadows" "1/0"
2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
"cl_weather" "1"
"cl_corpsestay" "600"
"mp_decals" "300"
"max_shells" "120"
"max_smokepuffs" "120"
"fastsprites" "0"
"ex_interp " "0.01" (for LAN)
"ex_interp " "0.1" (for Online)
3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
"c_maxdistance" "200"
"c_maxpitch" "90"
"c_maxyaw" "135"
"c_minpitch" "0"
"c_minyaw" "-135"
"cl_bob" "0.01"
"cl_bobcycle" "0.8"
"cl_bobup" "0.5"
"cl_cmdbackup" "2"
"cl_corpsestay" "600"
"cl_fixtimerate" "7.5"
"cl_gaitestimation" "1"
"cl_gg" "0"
"cl_latency" "0"
"cl_lc" "1"
"cl_lw" "1"
"cl_movespeedkey" "0.52"
"cl_nopred" "0"
"cl_nosmooth" "0"
"cl_pmanstats" "0"
"cl_pitchup" "89"
"cl_pitchdown" "89"
"cl_pitchspeed" "225"
"cl_resend" "6"
"cl_shadow" "1"
"cl_smoothtime" "0.1"
"cl_solid_players" "1"
"cl_showevents" "0"
"cl_showerror" "0"
"cl_timeout" "35"
"cl_weather" "1"
"cl_yawspeed" "210"
"crosshair" "1"
"con_fastmode" "0"
"default_fov" "90"
"ex_extrapmax" "1.2"
"ex_maxspeed" "750"
"fakelag" "0"
"fakeloss" "0"
"fastsprite" "0"
"fps_modem" "0"
"brightness" "1"
"gamma" "3"
"lightgamma" "2.5"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_affinemodels" "0"
"gl_alphamin" "0"
"gl_clear" "0"
"gl_cull" "0"
"gl_d3dflip" "0"
"gl_dither" "1"
"gl_flipmatrix" "0"
"gl_keeptjunctions" "1"
"gl_lightholes" "1"
"gl_max_size" "512"
"gl_monolights" "0"
"gl_nobind" "0"
"gl_nocolors" "0"
"gl_overbright" "0"
"gl_palette_tex" "1"
"gl_picmip" "0"
"gl_playermip" "0"
"gl_polyoffset" "0.1" (for WCG)
"gl_polyoffset" "0-4" (for ESL)
"gl_reporttjunctions" "0"
"gl_round_down" "3"
"gl_smoothmodels" "0"
"gl_spriteblend" "1"
"gl_texsort" "0"
"gl_wateramp" "0.3"
"gl_ztrick" "0"
"gl_zmax" "0"
"lambert" "1.5"
"r_bmodelhighfrac" "5"
"r_bmodelinterp" "1"
"r_cachestudio" "1"
"r_cullsequencebox" "1"
"r_decals" "4096"
"r_detailtextures" "0"
"r_detailtexturessupported" "1"
"r_drawentities" "1"
"r_drawviewmodel" "1"
"r_dynamic" "1"
"r_fullbright" "0"
"r_glowshellfreq" "2.2"
"r_lightmap" "0"
"r_mirroralpha" "1"
"r_norefresh" "0"
"r_novis" "0"
"r_speeds" "0"
"r_traceglow" "0"
"r_wadtextures" "0"
"r_wateralpha" "1"
"s_occfactor" "0.25"
"s_a3d" "0"
"s_eax" "0"
"s_disable_a3d" "0"
"s_distance" "60"
"s_automin_distance" "2"
"s_automax_distance" "30"
"s_max_distance" "1000"
"s_min_distance" "8"
"s_numpolys" "200"
"s_refgain" "0.4"
"s_polykeep" "1000000000"
"s_polysize" "10000000"
"s_rolloff" "1"
"s_show" "0"
"cam_idealdist" "64"
"ambient_fade" "100"
"ambient_level" "0.3"
"texgamma" "2.0"
"developer" "0"
"d_spriteskip" "0"
"v_centerspeed" "500"
"hud_draw" "1"
"hud_saytext_time" "5"
"hpk_maxsize" "0.001"
"max_shells" "120"
"max_smokepuffs" "120"
"mp_decals" "300"
"m_yaw" "0.022"
"lookspring" "0"
"nosound" "0"
"ati_subdiv" "0"
"ati_npatch" "0"
"cl_forwardspeed" "400"
"cl_sidespeed" "400"
"cl_backspeed" "400"
"scr_ofsx" "0"
"scr_ofsy" "0"
"scr_ofsz" "0"