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cs1.6 高手进来看看 下面是我的config 我怎么进不去175平台了? 把哪些内容改改就可以进了,还不影响效果

发布网友 发布时间:2022-05-07 15:04

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4个回答

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:46

玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!

参考资料:自己

热心网友 时间:2023-11-05 07:46

下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手

热心网友 时间:2023-11-05 07:47

删除掉 进游戏自动生成个

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:46

玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!

参考资料:自己

热心网友 时间:2023-11-05 07:46

下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手

热心网友 时间:2023-11-05 07:47

删除掉 进游戏自动生成个

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:46

玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!

参考资料:自己

热心网友 时间:2023-11-05 07:46

下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手

热心网友 时间:2023-11-05 07:47

删除掉 进游戏自动生成个

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:46

玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!

参考资料:自己

热心网友 时间:2023-11-05 07:46

下载个OKGOGOGO版本的客户端 就不需要这些命令了
祝你成为CS高手

热心网友 时间:2023-11-05 07:47

删除掉 进游戏自动生成个

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"

热心网友 时间:2023-11-05 07:46

玩什么175,要玩最方便也是玩vs啊!那个非常简单就可以玩了,而且高手如云!!!!!

参考资料:自己

热心网友 时间:2023-11-05 07:45

  首先推荐你不要玩175了。开sXe在互联打多爽。如果你非要玩的话,我这有些。Confige合法性质检测。
  这些参数都是以WCG例,给出的标准值,值得注意的是这里给出的全是LAN GAME比赛值,针对互联网的特殊性,请做相应的修改,大家可以参考一下!

  1、客户端允许的设定值及参数调试范围 ,这里需要注意的是cl_updaterate、cl_cmdrate、rate,这三个值涉及网络状况,不要一昧的追求LAN GAME,因为你的网络环境及错误设定的值会影响你在CS中的射击感觉。
  "cl_updaterate" "101"
  "cl_cmdrate" "101"
  "rate" "25000"
  "m_filter" "1/0"
  "hud_fastswitch" "1/0"
  "zoom_sensitivity_ratio"
  "fps_max" "101"
  "cl_dynamiccrosshair" "1/0"
  "gamma" "1/3"
  "brightness" "1/3"
  "cl_minmodels" "1/0"
  "cl_shadows" "1/0"

  2、以下参数禁止修改必须使用默认值 ,这里大家比较注意ex_interp这个值,之前我发的一篇文章已经说明了,这个值在CS1.6中已经无意义了,但大家还是习惯性的把它设定为0.01,请区分你是LAN GAME还是INTERNET,请修改到相应的值,否则不要去怀疑服务器的设置是否准确,请检查你这个值的设定及相应的网络参数值。
  "cl_weather" "1"
  "cl_corpsestay" "600"
  "mp_decals" "300"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "fastsprites" "0"
  "ex_interp " "0.01" (for LAN)
  "ex_interp " "0.1" (for Online)

  3、WCG比赛Config参数检测标准 ,请大家根据自己的情况做参考!
  "c_maxdistance" "200"
  "c_maxpitch" "90"
  "c_maxyaw" "135"
  "c_minpitch" "0"
  "c_minyaw" "-135"
  "cl_bob" "0.01"
  "cl_bobcycle" "0.8"
  "cl_bobup" "0.5"
  "cl_cmdbackup" "2"
  "cl_corpsestay" "600"
  "cl_fixtimerate" "7.5"
  "cl_gaitestimation" "1"
  "cl_gg" "0"
  "cl_latency" "0"
  "cl_lc" "1"
  "cl_lw" "1"
  "cl_movespeedkey" "0.52"
  "cl_nopred" "0"
  "cl_nosmooth" "0"
  "cl_pmanstats" "0"
  "cl_pitchup" "89"
  "cl_pitchdown" "89"
  "cl_pitchspeed" "225"
  "cl_resend" "6"
  "cl_shadow" "1"
  "cl_smoothtime" "0.1"
  "cl_solid_players" "1"
  "cl_showevents" "0"
  "cl_showerror" "0"
  "cl_timeout" "35"
  "cl_weather" "1"
  "cl_yawspeed" "210"
  "crosshair" "1"
  "con_fastmode" "0"
  "default_fov" "90"
  "ex_extrapmax" "1.2"
  "ex_maxspeed" "750"
  "fakelag" "0"
  "fakeloss" "0"
  "fastsprite" "0"
  "fps_modem" "0"
  "brightness" "1"
  "gamma" "3"
  "lightgamma" "2.5"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_affinemodels" "0"
  "gl_alphamin" "0"
  "gl_clear" "0"
  "gl_cull" "0"
  "gl_d3dflip" "0"
  "gl_dither" "1"
  "gl_flipmatrix" "0"
  "gl_keeptjunctions" "1"
  "gl_lightholes" "1"
  "gl_max_size" "512"
  "gl_monolights" "0"
  "gl_nobind" "0"
  "gl_nocolors" "0"
  "gl_overbright" "0"
  "gl_palette_tex" "1"
  "gl_picmip" "0"
  "gl_playermip" "0"
  "gl_polyoffset" "0.1" (for WCG)
  "gl_polyoffset" "0-4" (for ESL)
  "gl_reporttjunctions" "0"
  "gl_round_down" "3"
  "gl_smoothmodels" "0"
  "gl_spriteblend" "1"
  "gl_texsort" "0"
  "gl_wateramp" "0.3"
  "gl_ztrick" "0"
  "gl_zmax" "0"
  "lambert" "1.5"
  "r_bmodelhighfrac" "5"
  "r_bmodelinterp" "1"
  "r_cachestudio" "1"
  "r_cullsequencebox" "1"
  "r_decals" "4096"
  "r_detailtextures" "0"
  "r_detailtexturessupported" "1"
  "r_drawentities" "1"
  "r_drawviewmodel" "1"
  "r_dynamic" "1"
  "r_fullbright" "0"
  "r_glowshellfreq" "2.2"
  "r_lightmap" "0"
  "r_mirroralpha" "1"
  "r_norefresh" "0"
  "r_novis" "0"
  "r_speeds" "0"
  "r_traceglow" "0"
  "r_wadtextures" "0"
  "r_wateralpha" "1"
  "s_occfactor" "0.25"
  "s_a3d" "0"
  "s_eax" "0"
  "s_disable_a3d" "0"
  "s_distance" "60"
  "s_automin_distance" "2"
  "s_automax_distance" "30"
  "s_max_distance" "1000"
  "s_min_distance" "8"
  "s_numpolys" "200"
  "s_refgain" "0.4"
  "s_polykeep" "1000000000"
  "s_polysize" "10000000"
  "s_rolloff" "1"
  "s_show" "0"
  "cam_idealdist" "64"
  "ambient_fade" "100"
  "ambient_level" "0.3"
  "texgamma" "2.0"
  "developer" "0"
  "d_spriteskip" "0"
  "v_centerspeed" "500"
  "hud_draw" "1"
  "hud_saytext_time" "5"
  "hpk_maxsize" "0.001"
  "max_shells" "120"
  "max_smokepuffs" "120"
  "mp_decals" "300"
  "m_yaw" "0.022"
  "lookspring" "0"
  "nosound" "0"
  "ati_subdiv" "0"
  "ati_npatch" "0"
  "cl_forwardspeed" "400"
  "cl_sidespeed" "400"
  "cl_backspeed" "400"
  "scr_ofsx" "0"
  "scr_ofsy" "0"
  "scr_ofsz" "0"
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