java网页简单还是小游戏简单
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发布时间:2022-04-22 07:36
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时间:2022-06-17 20:36
小游戏。因为Java是不可以编写网页的。
游戏思路:设置人物移动,游戏规则,积分系统,随机移动的怪物,游戏胜负判定,定时器。游戏内容部分package 代码部分;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;public class TestGamePanel extends JPanel implements KeyListener, ActionListener { //初始化人物坐标 int p1X; int p1Y; int p2X; int p2Y; boolean isStart = false; //游戏是否开始 boolean p1isFail = false; //游戏是否失败 boolean p2isFail = false; String fx1; //左:L, 右:R, 上:U, 下:D String fx2; Timer timer = new Timer(50,this);//定时器 //积分 int p1score = 0; int p2score = 0; //苹果 int AppleX; int AppleY; //怪物 int monster1X; int monster1Y; int monster2X; int monster2Y; int monster3X; int monster3Y; int monster4X; int monster4Y; int monster5X; int monster5Y; //随机积分 Random random = new Random(); public TestGamePanel() { init(); this.setFocusable(true); this.addKeyListener(this); timer.start(); } //初始化 public void init() { p1X = 25; p1Y = 150; p2X = 700; p2Y = 550; fx1 = "L"; fx2 = "R"; monster1X = 25*random.nextInt(28); monster1Y = 100 + 25*random.nextInt(18); monster2X = 25*random.nextInt(28); monster2Y = 100 + 25*random.nextInt(18); monster3X = 25*random.nextInt(28); monster3Y = 100 + 25*random.nextInt(18); monster4X = 25*random.nextInt(28); monster4Y = 100 + 25*random.nextInt(18); monster5X = 25*random.nextInt(28); monster5Y = 100 + 25*random.nextInt(18); AppleX = 25*random.nextInt(28); AppleY = 100 + 25*random.nextInt(18); add(kaishi); add(chongkai); guize.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { new TestGameRule(); } }); } //游戏功能按钮 JButton kaishi = new JButton("开始"); JButton chongkai = new JButton("重新开始"); JButton guize = new JButton("游戏规则"); //画板 @Override protected void paintComponent(Graphics g) { super.paintComponent(g); TestGameData.header.paintIcon(this,g,0,0); g.setColor(Color.CYAN); g.fillRect(0,100,780,520); //画人物 TestGameData.p1player1.paintIcon(this,g,p1X,p1Y); TestGameData.p2player1.paintIcon(this,g,p2X,p2Y); //画得分 g.setFont(new Font("华文彩云",Font.BOLD,18)); //设置字体 g.setColor(Color.RED); g.drawString("玩家1:" + p1score,20,20 ); g.drawString("玩家2:" + p2score,680,20); //画苹果 TestGameData.apple.paintIcon(this,g,AppleX,AppleY); //画静态怪物 TestGameData.monster.paintIcon(this,g,monster1X,monster1Y); TestGameData.monster.paintIcon(this,g,monster2X,monster2Y); TestGameData.monster.paintIcon(this,g,monster3X,monster3Y); TestGameData.monster.paintIcon(this,g,monster4X,monster4Y); TestGameData.monster.paintIcon(this,g,monster5X,monster5Y); //游戏提示,是否开始 if(!isStart) { g.setColor(Color.BLACK); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("请点击开始游戏",300,300); } //游戏结束提示,是否重新开始 if(p2isFail || p1score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("玩家一获胜,请点击重新开始游戏",200,300); } if(p1isFail || p2score == 15) { g.setColor(Color.RED); g.setFont(new Font("华文彩云",Font.BOLD,30)); g.drawString("玩家二获胜,请点击重新开始游戏",200,300); } }